Elemental Suite
Overview
EmberGen
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IlluGen
LiquiGen
GeoGen
GameTextureViewer
Software Downloads
EmberGen
IlluGen
LiquiGen
GeoGen
GameTextureViewer
Tech Insights
CCP Case Study
VDB: A deep dive
Linux Binary Compatibility
Odin Programming Language - Our Language of Choice
Realtime Fluid Simulation: Projection
Upcoming Features and Ideas
EmberGen 2.0 (2026)
New Sparse Simulation Technology and Rendering
On TargetNew GPU Particle System
On TargetVolume Caching for Scrubbable Simulations
On TargetUnified Renderer - Improved Mesh Rendering
On TargetNew Combustion Model
On TargetMacOS Support on M-Series Chipsets
CompletedImport VDB Files
CompletedSpline Shapes & Forces
CompletedSelectable Viewport Items
CompletedHDRI Support for Skyboxes
CompletedAnimated 3D/4D Volume Textures for Games
On Target
1.2.5 Changelog
EmberGen 1.2.5
- Fixed sixpoint normal pass direction mapping
- Fixed duplicate particle IDs in Alembic exports
1.2.4 Changelog
- Fixed some artifacts on some GPUs in six point lighting render passes
- Fixed straight alpha particle rendering
1.2.3 Changelog
- Removed legacy "Particle max limit" parameter in the simulation node
- Fixed an issue with skybox rendering in "Shapes Scattering" and "Shapes Shadow".