Elemental Suite

Overview

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EmberGen

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IlluGen

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LiquiGen

Overview Try for Free Buy

GeoGen

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GameTextureViewer

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Software Downloads

EmberGen

IlluGen

LiquiGen

GeoGen

GameTextureViewer

Tech Insights

CCP Case Study

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VDB: A deep dive

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Linux Binary Compatibility

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Odin Programming Language - Our Language of Choice

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Realtime Fluid Simulation: Projection

Research Article

Upcoming Features and Ideas

EmberGen 2.0 (2026)

  • New Sparse Simulation Technology and Rendering
    On Target

  • New GPU Particle System
    On Target

  • Volume Caching for Scrubbable Simulations
    On Target

  • Unified Renderer - Improved Mesh Rendering
    On Target

  • New Combustion Model
    On Target

  • MacOS Support on M-Series Chipsets
    Completed

  • Import VDB Files
    Completed

  • Spline Shapes & Forces
    Completed

  • Selectable Viewport Items
    Completed

  • HDRI Support for Skyboxes
    Completed

  • Animated 3D/4D Volume Textures for Games
    On Target

1.2.5 Changelog

EmberGen 1.2.5

  • Fixed sixpoint normal pass direction mapping
  • Fixed duplicate particle IDs in Alembic exports

1.2.4 Changelog

  • Fixed some artifacts on some GPUs in six point lighting render passes
  • Fixed straight alpha particle rendering

1.2.3 Changelog

  • Removed legacy "Particle max limit" parameter in the simulation node
  • Fixed an issue with skybox rendering in "Shapes Scattering" and "Shapes Shadow".