## Elemental Suite

[Overview](/#leader) [Try for Free](/content/software/elemental-suite/try/index.html) [Buy](/content/software/pricing/index.html)

## EmberGen

[Overview](/content/software/embergen/index.html) [Try for Free](/content/software/embergen/try/index.html) [Buy](/content/software/pricing/index.html) [Preset Marketplace](/content/marketplace/presets/index.html)

## IlluGen

[Overview](/content/software/illugen/index.html) [Try for Free](/content/software/illugen/try/index.html) [Buy](/content/software/pricing/index.html)

## LiquiGen

[Overview](/content/software/liquigen/index.html) [Try for Free](/content/software/liquigen/try/index.html) [Buy](/content/software/pricing/index.html)

## GeoGen

[Overview](/content/software/geogen/index.html) [Try for Free](/content/software/geogen/try/index.html) [Buy](/content/software/pricing/index.html)

## GameTextureViewer

[Overview](/content/software/gametextureviewer/index.html) [Download](/content/software/gametextureviewer/download/index.html)

## Software Downloads

### EmberGen

[Download](/content/software/embergen/download/index.html)

### IlluGen

[Download](/content/software/illugen/download/index.html)

### LiquiGen

[Download](/content/software/liquigen/download/index.html)

### GeoGen

[Download](/content/software/geogen/download/index.html)

### GameTextureViewer

[Download](/content/software/gametextureviewer/download/index.html)

## Free VDB Assets

[Download](/content/software/embergen/download/free-vdb-animations/index.html)

## Tech Insights

### [CCP Case Study](/content/insights/ccp-case-study/index.html)
### [VDB: A deep dive](/content/insights/vdb-a-deep-dive/index.html)
### [Linux Binary Compatibility](/content/insights/linux-binary-compatibility/index.html)
### [Odin Programming Language - Our Language of Choice](https://odin-lang.org/)
### [Realtime Fluid Simulation: Projection (Research Article)](https://gist.github.com/vassvik/f06a453c18eae03a9ad4dc8cc011d2dc)

## Upcoming Features

### New Sparse Simulation Technology and Rendering
**Status:** Completed
- Simulate only in active regions where there is present voxel data.
- A 6 GiB GPU can simulate up to 200 million active (sparse) voxels.

### New GPU Particle System
**Status:** On Target
- Over 500 million GPU particles supported on a 24 GB card.

### Volume Caching for Scrubbable Simulations
**Status:** On Target
- Caching simulations allows you to scrub through them.

## Shipped Versions
### EmberGen 1.2.5 - Bug Fix Patch (October 22nd, 2025)
**Fixes:**
- Fixed sixpoint normal pass direction mapping.
- Fixed duplicate particle IDs in Alembic exports.

### EmberGen 1.2.4 - Bug Fix Patch (June 17th, 2025)
**Fixes:**
- Fixed some artifacts on some GPUs in six point lighting render passes.
- Fixed straight alpha particle rendering.

### EmberGen 1.2.3 - Bug Fix Patch (June 2nd, 2025)
**Fixes:**
- Removed legacy "Particle max limit" parameter in the simulation node.
- Improved stability of alembic exports via semi-unique particle IDs.

## Gotta Be Less Than 2ms Newsletter
This roadmap reflects our current development cycle and we plan to update it regularly. This roadmap does not guarantee which features will be included in a specific software version. All plans are tentative and subject to change without notice.
