Elemental Suite
EmberGen
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- CCP Case Study
- VDB: A deep dive
- Linux Binary Compatibility
- Odin Programming Language - Our Language of Choice
- Realtime Fluid Simulation: Projection (Research Article)
A brief history of JangaFX
JangaFX was founded in 2016 by Nick Seavert. Originally a real-time VFX artist in games, Nick was upset that there weren’t any tools made specifically for creating VFX assets in games. He wanted to make tools that didn’t suck and were actually fun to use. The first tool, called VectorayGen, was released in May 2017 and positively received by the real-time VFX community. It's what got our foot in the door at a few large game studios and was the stepping stone for our next product, EmberGen. EmberGen became the worlds first real-time volumetric fluid simulation tool built for production work, and it has been adopted by most AAA game studios.
Our Commitment to You
We're here to provide you with blazing fast tools centered around elemental mastery.
Providing Exceptional Customer Service
We want to answer your questions about our tools in a timely manner. Contact us through our discord for quick service or send us an email.
Listening to Your Feedback to Improve Our Software
By developing tools specifically for artists, we strive to make a positive impact on those who use our software.
Providing Significant Value to Our Customers
We believe in making your job easier, more productive, and less stressful.